Sunday, December 14, 2008

Horse Maya_ZBrush

That's another quick 3d sketch I did last couple of days. I've started in maya to build the low poly model that I took into ZBrush and added musculature and details from then I exported displacement map and a low poly model resolution level 2 and rendered it into maya using mental ray. That is a nice technic, it brings into the model nice details adding a lot to the character.
I feel I need to concentrate better in generating UV maps, I guess a lot of the discrepancies from the ZBrush model to the final horse render is from a bad UV map.
Anyway that was just to learn, first time i completed the all workflow. I want to test how it would behave in animation. I guess would be very weird see all the muscles not moving or getting strange deformations. Here are another few lessons to learn.
Thanks all.

Friday, December 12, 2008

First trial ZBrush

I've decided to learn a bit of ZBrush.
That's a head I model from a sphere looking at some tutorials.